Legacy Edition

Summary
There is a version of the game known as the Legacy edition. It contains the old version of Entry Point Defence and is also well-known for having no tower upgrades and poor code, as it represents pre-1.7. It also contains ancient towers that have most likely been scrapped or are being remade into towers with their own upgrades. There are also different effects as well.

Relics
These are all the special things in the Legacy Edition, different from the main, current game.

Mechanics
In the old game, there were a few special mechanics, some press on to this day like car glitching, however, most intended ones are stuck in the legacy edition.

Cash
Unlike the current game, the player will get money from shooting enemies down. This is roughly equal to their HP, so shooting down a 100 HP enemy garners $100.

Supply Drops
As you progress with the game, money would drop from the sky near the boat, behind a tree near the jar, in a river, behind a mountain, in front of a cave, in another river, and in a lake. As more waves passed, the money dropped here would get more and more valuable so money dropped on the last waves is more valuable than something dropped on the first ones.

Below are the times Supply Drops occur in order.
 * 1) Wave 5
 * 2) Wave 15
 * 3) Wave 21
 * 4) Wave 25
 * 5) Wave 31
 * 6) Wave 35
 * 7) Wave 40
 * 8) Wave 43
 * 9) Wave 49

Towers
To make up for the lack of upgrades, each tower instead gets forms. Forms are very similar to upgrades, but instead of having them contained in one tower, you have to buy another different tower with stronger stats. These towers represent different stages of the game, as the leagues get bigger and stronger apart. Several of the towers have been remade due to popularity such as Marksman, Shotgunner, and Rogue, so towers such as these are unavailable.

Unrevamped Towers

 * Hunter
 * Jar Guard
 * Medic
 * Pyromancer
 * Raygunner
 * Sprayer

Effects
There weren't many new effects in this game, in fact, the current game has more of course. However, there are 2 important ones that remain cemented in this game.

Burn
A special effect possessed by the Pyromancer that allows the user to cause whoever they damage to take extra damage over a period of time. This effect is highly regarded as a failure and is now possessed by Hellfire. The main difference is that Pyromancer's burn was single while Hellfire has an "puddle" that burns enemies that walk in its path.

Shield
A special effect possessed by enemies in the Legacy Edition. This is introduced by the Scientist and is used by a few enemies afterwards. This is basically a second health bar.

Wave List
See enemies for more information.